Which of the following Android libraries are used to render 2D (SGL) or 3D (OpenGL/ES) graphics content to the screen?
Which of the following Android libraries are used to render 2D (SGL) or 3D (OpenGL/ES) graphics content to the screen?
OpenGL/ES and SGL are libraries specifically designed for rendering 2D and 3D graphics content to the screen in Android. OpenGL/ES is a cross-platform API for rendering advanced 2D and 3D graphics, and SGL is a lightweight alternative specifically for 2D graphics rendering. Both libraries directly address the task of rendering graphics content, making them the correct answer for this question.
The correct answer is A. OpenGL/ES and SGL. OpenGL/ES (Embedded Systems) is a library used for rendering 2D and 3D graphics in Android, while SGL (Scala Graphics Library) is a lightweight alternative for 2D graphics rendering. Both libraries are used to render graphics content to the screen. Here's a brief explanation of the other options: B. Surface Manager: Manages the display surfaces and coordinates the rendering of graphics buffers, but doesn't render graphics content itself. C. Media framework: Handles audio and video playback, recording, and streaming, but not graphics rendering. D. WebKit: A web browser engine used for rendering web pages, not graphics content.
A > cross-platform API for rendering advanced 2D and 3D graphics on embedded and mobile systems